
| Home Games Projects B.F.C. A* Pathfinding Fuzzy Logic Solar System Links |
Blunt
Force
Combat i.e.
"Battle Royale part 2" download (requires DirectX 9) - Simulates a "Real Time Strategy" game style massive fray between 400 units - Demonstrates a command hierarchy with generals, squad leaders, soldiers, archers, and berserkers - Squad leaders use A* pathfinding to navigate the landscape in an optimal manner - 3 Battle Formations: Line, Wedge, and Vee - Uses state machine language and stack for AI behaviors A* Pathfinding download (requires DirectX 9) ![]() - Uses A* pathfinding to calculate path through a maze of impassable walls - Coloring scheme visualizes algorithm each step as it is calculated Fuzzy Logic "Battle Royale" AI Simulation download ![]() - Simulates a large scale medieval battle - Uses a fuzzy truth value graph and 'courage' modifier to recommend soldiers actions Solar System Gravitational simulation download - Uses verlet integration to calculate gravitational forces - Scale simulation (planet sizes exaggerated for visibility) - See what happens when you add new stars and solar systems |