Battle Saga Gold Master
GAM 150A
4/07/04
Team: Project 2501
Mike Kersey, Joe Maclean, Jason Viterna

NEw Features (since Beta):
-Ability to move back in selection menu!! In case you accidently change your mind.
-Improved Boss encounters (esp. Hydra)
-More balanced attacks: Blor is more powerful, Sid's powerful spells have an HP cost
 to offset frequent use some
-Enemy stats improved, Ogres are strong and powerful, Wolves agile, etc.
-Strength factored into all physical attacks
-Three unique ending animations based on rank
-Steal and Mug attacks retrieve items too, sometimes.
-Controls listed in-game

Features:
-COLOR
-Turn-based party combat
-18 unique animated player attacks, 6 for each player
-Numerous items, with different effects
-item management
-Numerous levels of AI behavior
-Three unique boss encounters w/ bigger sprites, specialized attacks, unique AI
-25 total enemy templates, 3 templates per region & 4 global templates, tougher templates spawn
 corresponding to party level
-World exploration mode; can travel across "spherical globe" (15x15 grid): North, South, West, East
-Camp to restore life outside of battles, Camp animation
-Explore mode descriptions, cued specific to location in the world grid
-In-game descriptions explaining each attack/item prior to selecting them
-Party levels up, stats increase, and party learns new attacks based on GP level
-Unconscious party members regain 1 HP on battle victory
-Title screen with copyright
-Load/Save Game progress
-GameOver screen, GameComplete screen (w/ different rankings based on total GP)


Controls:
-Up and down arrow keys control cursor, enter key selects, left arrow key moves back in BATTLE menus
-Use Num pad to navigate as well, (8 = North, 2 = South, 4 = West, 6 = East)
-enter key advances screens sometimes too

Known bugs/ Notes:
-Make sure all textfiles are in with executable!!
-Banish spell is STILL cool looking!!!1