B:
1Slash - Physical attack with a high chance to hit target for a mediocre amount of damage.  Factors  in attacker's strength and will.
2Gouge - Physical attack with a medium chance to hit target for moderate amount of damage.  Target   evade is slightly reduced by blinding.
3Headbutt - Brutal physical attack with low hit rate.  High chance to hit when attacker's life is in critical condition although.
4Meditate - Focus inner chi for one turn. Following turn's attack will have increased hit % and      damage.
5Rip Apart - If attacker's strength > target's will the enemy is ripped apart in a fit of anger.     Requires prior meditation for success.
6Outrage - Attacker goes berserk and strikes multiple targets at random for a high amount of damage.
S:
1Incinerate - Spell that engulfs single target in flame for a high amount of damage. 100% hit rate;  factors in target's defense.
2Blizzard - Winter storm freezes enemy; 100% hit rate. Damage low, but cuts target's evade by one    half.  Blobs are weak due to freezing.
3Tsunami- Enormous wave sweeps enemy party; 100% hit rate. Factors in enemy's defense and attacker's will.  HP cost of 5.
4Ride the Lightning - Lightning bolt arcs through enemies until it misses. Electrical damage incr-   eases exponentially through each consecutive hit. HP cost of 10.
5Summon Behemoth - Ancient Monster rises from mantle. Hits enemy party with boulders for catastrophic damage. HP cost of 15.
6Banish - Dangerous portal sends enemy into another realm. HP cost of 5.
M:
1Stab - Weak physical attack with a chance to hit up to three times.  Factors in attacker's luck and strength.
2Steal gold - Factors in attacker's will, luck, and target's evade.  Stronger enemies may yield a    higher amount of GP or item.
3Slit Throat - Factors in luck and target's evade. Gushing wound yields a high amount of damage.
4Slice 'N Dice - Target is repeatedly attacked from all sides for a combined amount of damage.
5Enchant - Target behaves ineptly after hearing attacker's song. Target stats decrease slightly.
6Mug - Target is robbed from all sides.  Yields a higher amount of GP and a chance for better items  or target damage.
I:
1Medkit - Heals a single ally for +30-50 HP. Unlimited supply.
2Knife - Throwing knife;lowers targets evade.
3Potion - Heals a single ally for +100 HP.
4Mega Potion - Heals all allies for a large amount of HP.
5Grenade - Explosion hurts all enemies for a high amount of damage. Ignores defense and evade.
6Pipe Bomb - Large explosion and shrapnel devastates all enemies. Ignores defense and evade.
7Smelling Salts - Revives a single ally and restores 1/3 their HP.